Developed by: Sculptured Software
Distributed by: LJN Ltd.
Released: September 1992
WWF WrestleMania: Steel Cage Challenge was the third of four WWF games released for the Nintendo Entertainment System, and a noticeable step down in quality from the second game, WWF WrestleMania Challenge.
Shouldn't games progressively evolve into better experiences for the player? This attempt
sure didn't. How hard was it to update the roster from 1990 to 1992 and make some slight tweaks to play control and graphics? Apparently very difficult, as this game was a major disappointment in every way imaginable.
That play control of Steel Cage Challenge is incredibly boring, with the same repetitive punch/kick and run moves being done by all of the various WWF wrestlers in the game. This is a considerable downgrade from the 1990 release of WrestleMania Challenge, which featured unique speeds, sizes, move sets, and more fluid control of the selected wrestler. Your goal here is to throw punches, kicks, maybe run off the ropes, and go for a pin. No special moves and no unique moves, whatsoever. All the wrestlers (if you can tell them apart) have the same endurance and you're basically having matches between sprites with different splotches of paint. What an uncreative mess.
As stated, the graphics are horrendous here, as some of the wrestlers are basically indistinguishable (Mountie and Bret Hart) and the overall look of the game is just BLAND. The graphics are Game Boy-esque with their lack of clarity and simplicity. The steel cage itself is tiny, with one game ending in roughly 10 seconds after my character was slammed, never got up, and the opposition climbed to the top of the cage in 5 seconds. Just awful.
What more can I say? The music is atrocious (when there is any), the graphics look awful, the game play is as basic as can be, and overall, WWF WrestleMania: Steel Cage Challenge feels like a total rush-job with no replay value, whatsoever.
Rating: F
Shouldn't games progressively evolve into better experiences for the player? This attempt

That play control of Steel Cage Challenge is incredibly boring, with the same repetitive punch/kick and run moves being done by all of the various WWF wrestlers in the game. This is a considerable downgrade from the 1990 release of WrestleMania Challenge, which featured unique speeds, sizes, move sets, and more fluid control of the selected wrestler. Your goal here is to throw punches, kicks, maybe run off the ropes, and go for a pin. No special moves and no unique moves, whatsoever. All the wrestlers (if you can tell them apart) have the same endurance and you're basically having matches between sprites with different splotches of paint. What an uncreative mess.

What more can I say? The music is atrocious (when there is any), the graphics look awful, the game play is as basic as can be, and overall, WWF WrestleMania: Steel Cage Challenge feels like a total rush-job with no replay value, whatsoever.
Rating: F
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