Friday, September 16, 2011

NES RATING #15 - Ghostbusters II

....Ghostbusters II....
Developed by:  ActiVision
Distributed by: ActiVision
Released: April 1990

Let's travel back to 1989.  At the time, Ghostbusters 2 held the record for the largest three-day box office opening in history.

You'll find many familiar scenes from the movie in Ghostbusters 2 (as well as some attempts at music, but no Bobby Brown) which is really the strength the game, it's attempt to provide you with a fun movie atmosphere.  Scenes include the Underground River of Slime, Subway, Statue of Liberty, and Courtroom, as well as the Museum of History.  Unfortunately, even with these levels, the game is repetitive and difficult, serving more as a "memory game" to avoid obstacles rather than the true interactive shoot 'em that most Ghostbusters fans crave. 

The music is okay.  I didn't find it annoying and thought it actually worked pretty well in some cases.  It doesn't sound great but it also isn't distracting.

Play control can be a bit awkward for a game where split-second timing is everything.  You have to aim the "slime gun" (sadly, no proton packs here) with the D-Pad which can be quite annoying and makes the game even harder.  Especially with ghosts flying around from various angles at the same time.  Play control loses major points here.  Otherwise, you're basically ducking, running, and dodging everything in sight.  The scenes where you're driving the Ecto-1 rely on your ability to steer the fast-moving car through barricade openings, jump the car over pits, and shoot ghosts.  This nothing terribly exciting.

There is no pause button.  The game require non-stop shooting and dodging.  NO PAUSE BUTTON.  Let that sink in.  How do you forget that?

Overall, this is a challenging and not very exciting game that improved on the first release but still needed a lot of work.  Give it a try, but unless you love the Ghostbusters 2 film you'll likely be bored after 10-15 minutes.

Rating:  D+

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